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Many of these characters were modeled by Richard Diamant and Jim McPherson, and UV'd and textured by me, with some help from Joan Igawa. For it's time, Fight Club was one of the first consol games ever to use Normal Maps on the Xbox. Over 14 of the 16 characters were textured by me. Apparently this game has been in production for over 8 months, and all the characters were made. By the time Rich Diamant and I got there, we managed to overhaul all the characters within 6 months, including create your own player. We even made a cool bruising system which I did most of with the help of Joan Igawa. Toward the end of this project, cinematics were replaced by still shot animatics, over 300 to be exact, which of course I had to touch up. Don't bother playing this game, it's just bad. Published by Vivendi Universal and developed by Genuine Games. |
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